Random Generation
As an alternative to manually adjusting the properties of the procedural materials, you can use the new randomization buttons to generate random variants instantly:
The same functionality has also been added to Stars and Asteroid rings.
You can use it in the Editor:
Or at runtime:
The randomization methods that are being called are:
ProceduralAsteroidRing>GenerateRandomAsteroidRing()
ProceduralGasGiant>GenerateRandomGasGiant()
ProceduralStar>GenerateRandomStar()
There are also additional public methods for generating directly from a seed, that you can link to your own UI.