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Random Generation

As an alternative to manually adjusting the properties of the procedural materials, you can use the new randomization buttons to generate random variants instantly:

Random Generation Component

The same functionality has also been added to Stars and Asteroid rings.

You can use it in the Editor:

Or at runtime:

The randomization methods that are being called are:

ProceduralAsteroidRing>GenerateRandomAsteroidRing()
ProceduralGasGiant>GenerateRandomGasGiant()
ProceduralStar>GenerateRandomStar()

There are also additional public methods for generating directly from a seed, that you can link to your own UI.